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15 Second CPS Test

Fifteen seconds is where clicking speed meets stamina. Start fast, hold your rhythm and see how much of your peak speed survives.


15 Second CPS Test
15.00
Timer
0.0
Click/s
0
Score
0
CPM
Click here to start 0

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How to use the 15 Second CPS Test

  1. Click the pad to start the 15 second timer.
  2. Settle into a pace you can keep — a sprint that fades by second five costs you points.
  3. Watch the live CPS but keep clicking; do not slow down to read it.
  4. Compare your result with your 5 and 30 second scores to see where your stamina drops off.

Understanding your results

Your final CPS is your total clicks divided by the real elapsed time. Most people score a little below their 5 second result here, because the hand starts to tire around the 8 to 10 second mark. A small drop is normal; a very large one usually means you started too fast.

Why 15 seconds is a useful duration

The 15 second CPS test is a good middle ground. It is long enough to expose pacing mistakes but short enough to repeat several times in a row without your hand giving out. Many players use it as a training duration: if you can hold a high CPS here, your 5 and 10 second scores tend to come up with it.

It is also a common length for comparing two techniques. Jitter clicking often scores higher early but fades; butterfly clicking tends to hold its pace. Run both here and compare the curve, not only the final number.

Pacing strategy for a 15 second run

  1. Seconds 1–3: go at about 90% of your max. Do not sprint.
  2. Seconds 4–12: hold the same rhythm and stay relaxed.
  3. Seconds 13–15: empty the tank — you no longer need to save anything.

Tips to improve

  • Breathe normally. Holding your breath tenses the forearm and slows you down.
  • If your score drops sharply after 10 seconds, practise the 30 second test to build stamina.
  • Rest at least 20 seconds between attempts so each run starts fresh.

Frequently asked questions

Around 5 to 7 CPS is typical. 8 or more over 15 seconds is strong and usually needs practice.

It is easier to start but harder to sustain. Your hand tires, so most people score a little lower.